A complete 12-week supplemental curriculum. Six professional roles. AI-powered creative tools. Students graduate with a published, playable game on a real platform.
No coding required. Work alongside AI to create 3D worlds, original soundtracks, marketing campaigns, and a game that real people can play. All from your browser.
Feature video coming soon
A structured, sequential curriculum with teacher manuals, student handbooks, assessments, and a final presentation framework. No game development experience required.
Follow a professional studio workflow. Learn to write stories with AI, create 3D assets, build levels, test games, produce marketing, and launch to a real audience.
Work with AI to create an original game narrative — characters, conflict, a 10-step interactive story flow, and five possible endings.
Generate 3D characters, environments, props, and original music using AI tools. Tag every asset for the game engine.
Place assets in a browser-based 3D level editor. Configure narrator voice, soundtrack, and story sections.
Follow a structured 4-pass testing protocol. Document bugs, triage issues, and verify everything works.
Use AI to produce a podcast, newsletter, and video presentation. Build promotional assets.
Set pricing, build the storefront listing, coordinate the launch, and publish the game for real players.
Teams of 2-6 students each own a distinct role. One student can complete the entire course solo as a Mastermind.
Watch the complete workflow — from writing the first story beat to publishing a playable game.
Demo walkthrough coming soon
Before you teach a single lesson, build a complete game yourself. Our step-by-step video tutorial walks you through the entire process — writing the story, generating 3D assets, assembling the level, and publishing. You'll see exactly what your students will experience, and you'll have your own game to show them on day one.
Your Teacher GameBuilder Pass ($33 value) is included free with every Classroom License.
The curriculum doesn't just teach game creation — it puts students inside the experience.
The Mastermind Manual is a complete, self-paced course. You write the story, build the world, compose the music, test, market, and launch — all on your own.
How Creative Credits Work: Each student receives a fixed budget of Creative Credits — enough to build a complete game. They decide how to spend them across 3D characters, music, voice, and video. When credits run low, students pitch the teacher for a top-up — just like a real studio budget review. Teachers purchase Credit Top-Up Packs ($25/pack) as needed.
Join the waitlist. Be among the first notified when enrollment opens.